Hi! My name is Umut. I'm a human, son, designer, artist, coder, blogger, non-professional pianist, photographer, nerd, friend, dreamer, Aries, INTJ and warrior of light. I am originally from Turkey where I studied Computer Technology + Information Systems (Bilkent University, Ankara, TURKEY). During my sophomore year I did an exchange year at Carlow Institute of Technology (Carlow, IRELAND) where I had my first experience abroad. After college I decided to combine my computer skills with my creativity and studied Design + Technology (Parsons The New School for Design, NYC, USA). I currently reside in Berlin, GERMANY and pursue career as a designer + digital artist. The goal of my personal digital art work is to invoke thoughtful critical response from the audience and reveal different perspectives of ideas and experience. I enjoy working with variety of medium including experimental video, motion graphics, digital photography, installation design and cross-platform storytelling. I am inspired by people-watching, metaphysics, the authenticity of perception, music and architecture. As far as the professional career goes, I have a very versatile background and different interests such as motion graphics, film + video, spatial/installation design and interactive design. I'm currently looking for a fulltime position in Berlin, and am open to projects and collaborations with fellow artists + designers. Please feel free to say hi! Thanks.
For this project we created several how-to tutorials for Philips customers to inform them about different Philips lighting products and how to use them as well as lighting in general. Our challenge was to make all these videos interesting and getting the desired information across to the customer in an efficient way. These 3 are te ones I specifically worked on.
Agency: Ogilvy & Mather Advertising, Dusseldorf
Creation: Daniel Wellschmiedt, Christoph Damanik, Bettina Biermann
Production: congaz dusseldorf
Creation: Danijela Indjic, Frank Olma
Producer: Ines Ludwig / congaz
Animation: Christoph Schmitz, Jakob Saretz, Umut Ozover
Motion Graphics Designer
A personal video project for photographer Ondrea Barbe. In this project our challenge was to come up with a visual language that would fit into beauty product industry as well as making the video seductive, playful and interesting.
Film/Video + Motion Graphics
Motion Graphics Designer | Editor
Union Square in Motion” is a public intervention consisting of two digital linear lenticular zoetropes that uses a person's own motion to make still images appear animated. It is comprised of 31 animations, 9 monitors, 9 custom-cut lenses, 9 modems, 1 router, and a laptop running custom code to loop the animations.
This was a project that started as a collab and continued as an independent project. Our challenge with this project was to come up with animations that work well with the zoetropes and still be engaging enough to draw busy New Yorkers' attention as they walk pass by the installation.
With the help of our producer Josh Spodnek we were fortunate enough to get an amazing space for our installation in Union Square subway station in New York and had the opportunity to make this project real and viewed by thousands of New Yorkers.
USIM was a semifinalist project at Adobe Design Achievements Awards for the Installation Design category in 2012 and also received a lot of attention from the media.
Co-Creative Director | Motion Graphics Designer
An internal web based system proposal designed for Polshek Partnership to keep track of projects and provide interaction between the employees. In this group project, in order to provide a better interaction between the employees we needed to come up with a system that enables people to scroll through different projects by the company as well as introducing the employees to each other. For this we came up with a interactive system that works in two main modes; people and project. People mode provides information about the employees such as the projects they are associated with as well as information such as title, email, cubical location on a map and extension number. Project mode enables users to view information about past and current projects and all the employees associated with that project as well as project details such as date, location and visual plans. GUI Guideline Full User Scenario
Interactive Design + Web + Group Project
UI/UX Designer + Interaction Designer
Remake of the title sequence of the TV show Six Feet Under. I wanted the title sequence to be generic enough to be suitable for every episode yet include characteristic and modern elements like the guy with the tattooed leg. I stayed away from objectifying the protagonist to put the viewer in his position and focus on, to me the most interesting part of the show, the interaction between the protagonist and the death people.
Film/Video + Motion Graphics
Concept Creation | Motion Graphics Designer | Camera | Editor
The New School Art Collection and Parsons’ Sheila C. Johnson Design Center are pleased to present the exhibition Re-Imagining Orozco in the Anna-Maria and Stephen Kellen Gallery. Re-Imagining Orozco features large-scale drawings created by Enrique Chagoya for the exhibition, as well as prints, video, installation, and mixed media works that respond to the mural by students from Parsons’ Design + Technology, Illustration, and Product Design departments and Eugene Lang College.
Collaborators: Serin Inan - Lead Compositor (All Transitions, Animated Opening Scene and Hell Scene) Seul Lee - Rotating Tables Ernesto Gutierrez Lezama - Hell Scene (Art and Design) Umut Ozover - Overlapping Tables Se Hee Choe - Electronic Tables Halli Gomberg - Myths Scene Robert Jan DeVries-Visual Effects Supervisor and Co-Faculty Anezka Sebek-Director/Producer and Co-Faculty
Motion Graphics Designer + Concept Artist More Info
A wordpress website for a client. This is a very text heavy website so the challange was to create a clean, readable, non confusing website as well as including all the information provided by the client. The header image was provided by the client herself.
Front End Developer
‘Origin of Symmetry’ is a series of digital paintings that consist of real world elements and suggest new surreal places and objects. During this exploration through digital photo manipulation by using techniques like mirroring and repetition, I was able to reach results that looked like CG images or 3D models which on a meta level makes me believe anything that we dream of can be reached by using the real world information we already have right now. This leads me to believe that we live in the origin of unreal, unknown and future; symmetry.
At the end of Summer 2013, I worked on a submission for the Potion Collective (a brooklyn based art community)'s zine titled Kaleidoscope. These images are the continuation of that serie. Work in progress. Please contact if you want to see more.
Artist + Photograper
Series of digital paintings created by repeating the same image based on typically within logic; Paradox. Work in progress. Please contact if you want to see more.
Artist + Photographer
Series of digital paintings based on the photographs I had taked over the years during my travels.
When I was working at Congaz I was fortunate enough to be a part of this great production. For my scene (water splash scene) I needed to create a minute long sequence in synch with the drummer music using different splash footage I was provided with.
Media Artist / Show Creation: Andree Verleger Overall Implementation / Management / Production: Avantgarde Brand Services Media-Production / Projections: congaz visual media company Fireworks Creation / Production: Groupe F Producer: Isabel Fink Compositing / Animation: Christoph Schmitz, David Baker, Uwe Malorny, Björn Müller, Achim Dietze, Sebastian Ewringmann, Ruth-Sophie Glas, Jakob Saretz, Till König, Oliver Koch, Lukas Müller, Jan Goldfuß, Joschka Herrlich, Andreas Heikaus, Umut Ozover, Przemek Duda Creation: Frank Olma, Danijela Indjic
Compositor- Water Splash Scene Video
I was hired by New York based multidisciplinary artist monika bravo who closely directed me to create the drawings and animations of the skylines of seven cities made out of the text of Italo Calvino's Invisible cities for her time-based sculpture Landscape of Belief (2012) . All images copyright: monika bravo, 2013
Motion Graphics + Installation Design
Motion Graphic Assistant
Thank you, your message has been sent.
+49 1525 7337014